What's your game development environment?

Apprentice
Posts: 14
Joined: 2008.10
Post: #1
I just want to see who was using what. I'm using Cocoa.
Quote this message in a reply
Moderator
Posts: 522
Joined: 2002.04
Post: #2
Python!

Pygame!

-Jon
Quote this message in a reply
Member
Posts: 64
Joined: 2005.06
Post: #3
Cocoa all the way.
Quote this message in a reply
Blake
Unregistered
 
Post: #4
Justin Brimm Wrote:Cocoa all the way.

same here.
Quote this message in a reply
Luminary
Posts: 5,143
Joined: 2002.04
Post: #5
Ruby!

Apparently, I have to make this message at least ten characters long, so:

http://www.ruby-lang.org/
Quote this message in a reply
Sage
Posts: 1,232
Joined: 2002.10
Post: #6
There's no option for plain C?

I use Cocoa for the GUI, Carbon for plugging the holes in Cocoa, C for the OpenGL bits, and Perl for rapid idea testing.
Quote this message in a reply
Sage
Posts: 1,482
Joined: 2002.09
Post: #7
Straight C here.
SDL or GLUT for a framework.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
Quote this message in a reply
Member
Posts: 715
Joined: 2003.04
Post: #8
Engine by way of C in CodeWarrior.
Interface by way of Runtime Revolution.
Game Content and scripts by way of iGame3D.
Quote this message in a reply
Oldtimer
Posts: 834
Joined: 2002.09
Post: #9
Cocoa for anything that is Mac-only and for editors
Carbon for anything that is planned as cross-platform
Lua for game scripting, planning to move to Python
...and seriously looking into PyGame for prototyping...

I'm very glad to see that Cocoa bests Carbon in the poll, so far.
Quote this message in a reply
Moderator
Posts: 697
Joined: 2002.04
Post: #10
C, with SDL (or a little less often, Carbon) and OpenGL.

Mark Bishop
--
Student and freelance OS X & iOS developer
Quote this message in a reply
Member
Posts: 370
Joined: 2002.04
Post: #11
Two choices: Cocoa, or plain C with Allegro.

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
Quote this message in a reply
Nibbie
Posts: 2
Joined: 2009.01
Post: #12
Theres no place like Director, even if Macromedia are a bunch of bastards (yes, they are)
Quote this message in a reply
Moderator
Posts: 529
Joined: 2003.03
Post: #13
Logo

Logo
Quote this message in a reply
Member
Posts: 64
Joined: 2005.06
Post: #14
Quote:Logo
Argh! You still pimping that?!
Quote this message in a reply
DoG
Moderator
Posts: 869
Joined: 2003.01
Post: #15
Well, looks there is no choice for those of us using combinations of the above.

Besides, I use a rolled-my-own type cross platform library, which has come to a state where I no longer have to touch the underlying Carbon code. Woooha.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  game development using directx/cryengine codetoeternity 2 1,478 Oct 10, 2013 06:34 AM
Last Post: codetoeternity
  Incorrect Environment Variables? bmantzey 4 4,657 May 11, 2012 09:45 PM
Last Post: OneSadCookie
  News: Game development MMO in the works diablosandwicheater 0 2,510 Mar 13, 2012 10:33 AM
Last Post: diablosandwicheater
  Mobile development environment Gideros Studio gorkem 0 3,087 Feb 8, 2012 12:55 PM
Last Post: gorkem
  Game Development Environments SethWillits 14 8,891 Feb 20, 2009 04:27 PM
Last Post: Toontingy