Handdrawn Textures?

squidgee
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Post: #1
How would one use handdrawn images as textures? I can't get mine to work (they come out garbled in Meshwork)...
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Luminary
Posts: 5,125
Joined: 2002.04
Post: #2
Make sure they're a power of two on each side, and possibly (don't recall if meshwork requires it) square.
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squidgee
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Post: #3
Power of 2?
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Mars_999
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Post: #4
2^x

Or these texture sizes will work

8x8, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048

Watch out for the larger sizes you wil have to query your videocard to see what it supports.
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squidgee
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Post: #5
Quote:Originally posted by Mars_999
2^x

Or these texture sizes will work

8x8, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048

Watch out for the larger sizes you wil have to query your videocard to see what it supports.


Thanks a bunch!
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Member
Posts: 79
Joined: 2002.08
Post: #6
And sizes like 8x512 or 32x256 works just as fine too.

KenD

CodeBlender Software - http://www.codeblender.com
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lpetrich
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Post: #7
The power-of-2 limitation is because of OpenGL; it's e-z to divide by a power of the number-representation base that one's using.
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