Handdrawn Textures?
How would one use handdrawn images as textures? I can't get mine to work (they come out garbled in Meshwork)...
Make sure they're a power of two on each side, and possibly (don't recall if meshwork requires it) square.
2^x
Or these texture sizes will work
8x8, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048
Watch out for the larger sizes you wil have to query your videocard to see what it supports.
Or these texture sizes will work
8x8, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048
Watch out for the larger sizes you wil have to query your videocard to see what it supports.
Quote:Originally posted by Mars_999
2^x
Or these texture sizes will work
8x8, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048
Watch out for the larger sizes you wil have to query your videocard to see what it supports.
Thanks a bunch!
And sizes like 8x512 or 32x256 works just as fine too.
KenD
KenD
CodeBlender Software - http://www.codeblender.com

