Easy AudioServicesDisposeSystemSoundID question :D
Okay, newbie here
I'm just wondering whether it's safe to call AudioServicesDisposeSystemSoundID() on a sound I'm not sure has finished playing ... or whether I should set up some sort reference counting system by calling AudioServicesAddSystemSoundCompletion() whenever I create a new sound, and only dispose of all the sounds when the reference counting system says they've all finished playing for sure? Oh yeah, this is on an iPod touch
I'm just wondering whether it's safe to call AudioServicesDisposeSystemSoundID() on a sound I'm not sure has finished playing ... or whether I should set up some sort reference counting system by calling AudioServicesAddSystemSoundCompletion() whenever I create a new sound, and only dispose of all the sounds when the reference counting system says they've all finished playing for sure? Oh yeah, this is on an iPod touch
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