Easy AudioServicesDisposeSystemSoundID question :D

Member
Posts: 21
Joined: 2009.10
Post: #1
Okay, newbie here Grin I'm just wondering whether it's safe to call AudioServicesDisposeSystemSoundID() on a sound I'm not sure has finished playing ... or whether I should set up some sort reference counting system by calling AudioServicesAddSystemSoundCompletion() whenever I create a new sound, and only dispose of all the sounds when the reference counting system says they've all finished playing for sure? Oh yeah, this is on an iPod touch Grin
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  very simple and easy bmp loading for openGL c_young 9 8,550 Jan 20, 2007 11:08 AM
Last Post: Skorche
  Easy 3d engines DudetheCreator 1 2,436 Oct 16, 2004 10:42 AM
Last Post: AnotherJake
  Easy C typecast/SDL problem... sealfin 4 3,308 Oct 10, 2003 12:39 PM
Last Post: sealfin