Flash: Looking for experienced programmers

chronodragon
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Post: #1
Hello! I'm new here. Actually I don't have a Mac, I program on Windows, but I have always been in love with those computers. I used to have an Apple IIc where i learned programming with basic.

Since Flash is cross-platform, is here any experienced programmer on ActionScript, PHP, PHPObject, MySQL? I'm building an online multiplayer strategy game. I wrote a map editor for the game while creating the graphical engine, you can see a previous version here:

http://www.teleportmedia.com/conquista/Editor.html

Now I'm working on the logic engine, that features a scripting language to take care of game rules, events, etc.

Best wishes!
-Marco
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Post: #2
What exactly would the PHP be for??

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
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chronodragon
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Post: #3
For communication with the database and loading/saving data files, as well as other session information. You can use PHPObject to join them.
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Post: #4
If you get anywhere on the game engine (like a playable), I might be tempted to join up on the PHP/MySQL part, although I have no clue what PHPObject is.

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
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chronodragon
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Post: #5
Hey thanks! Grin

Try PHPObject, it's free and you will find it very easy and useful:
http://ghostwire.com/resources/phpobject/
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Post: #6
Quote:Originally posted by chronodragon
Hello! I'm new here. Actually I don't have a Mac, I
-Marco


Nice editor.

Im working on a MMORPG using a flash front end and a
WebObjects/Java + OpenBase back end.

A bit more real time then what you are doing.
At some point it will be up at
http://www.gammacritters.com

- Mac Lead ZeniMax Online Studios
- Owner Plaid World Studios
- Resume: http://www.chrisdillman.com
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chronodragon
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Post: #7
A MMORPG in Flash? Really interesting!! We are making this game turn-based and non-massive, because we didn't realize a way to communicate fastly with the server. Hope we learn lot's of things from this project, and launch something realtime in following versions. If it isn't so much to ask, could you share how are you achieving the communication, or could point out some papers on that. If you need help with the programming, i'm also available... knowledge is all i ask for Cool
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Post: #8
Quote:Originally posted by chronodragon
A MMORPG in Flash? Really interesting!! We are making this game turn-based and non-massive, because we didn't realize a way to communicate fastly with the server. Hope we learn lot's of things from this project, and launch something realtime in following versions. If it isn't so much to ask, could you share how are you achieving the communication, or could point out some papers on that. If you need help with the programming, i'm also available... knowledge is all i ask for Cool


Its a tile based flash engine.

Flash can do normal sockets... or XMLSockets...
basically XML packets over a socket.

You use those for high speed data connections.
These are persistent connections to the server unlike what I think you are doing using web services etc and running through apache...

- Mac Lead ZeniMax Online Studios
- Owner Plaid World Studios
- Resume: http://www.chrisdillman.com
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chronodragon
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Post: #9
HUGE THANKS ChrisD!!! Grin Yes, I know how to use sockets! This changes completely my view about the game. Fortunately I haven't coded the server interface.
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Post: #10
Where's AJ?
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