Water gfx in a terrain engine

Post: #1
Anyone here have any screenshots of their water in a terrain engine? And if you do could you state the method you are generating them. I am looking into sine waves. Thanks
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Posts: 1,234
Joined: 2002.10
Post: #2
google is your friend.


I'll also suggest, for purely entertainment purposes, grabbing TweakWaves from versiontracker.
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Post: #3
talk to johan
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Posts: 164
Joined: 2002.04
Post: #4
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