VRAM and textures
When I load textures and use glGenTextures and glBindTextures() those textures should be in VRAM correct? If so why does it show me using 70megs when I know I don't have 70megs of data unless I add in my 32megs of textures? Also how do I check to see how much RAM is available and being used on my videocard using OpenGL? Thanks
The textures may be in VRAM. They will also be in driver (main) memory.
OpenGL can't tell you how much VRAM is available or used. That'd be system-specific if it's even possible.
OpenGL can't tell you how much VRAM is available or used. That'd be system-specific if it's even possible.
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