VRAM and textures

Post: #1
When I load textures and use glGenTextures and glBindTextures() those textures should be in VRAM correct? If so why does it show me using 70megs when I know I don't have 70megs of data unless I add in my 32megs of textures? Also how do I check to see how much RAM is available and being used on my videocard using OpenGL? Thanks
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Joined: 2002.04
Post: #2
The textures may be in VRAM. They will also be in driver (main) memory.

OpenGL can't tell you how much VRAM is available or used. That'd be system-specific if it's even possible.
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