2D collision detection in 3D
I am gonna make a space shooter, from above view, with 3D engine, graphics will probably be textured planes, so how do I handle colision detection? Thanks, Will.
Option 1: look for an older thread about collsion detection
Option 2: Talk to skyhawk, I seem to remember that he offered to help you in with this. He wrote a space shooter for uDG2k2.
Option 3: There is alot of code scattered about this forum. I would look around if I were you.
Option 2: Talk to skyhawk, I seem to remember that he offered to help you in with this. He wrote a space shooter for uDG2k2.
Option 3: There is alot of code scattered about this forum. I would look around if I were you.
Quote:Originally posted by whogben
thanks, will do
if you wish to talk with me, I suggest AIM (handle in my profile on here). That way, you and I can do a one on one and I can help you with any specific problems as you seem a bit new.
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