Modeler and Loader Code

Post: #1
I'm trying to find a good modeler and matching code for loading and using said models. I looked at meshworks, and like it, but the 3DMF loader code which he suggests I got absolutely nothing out of. I just couldn't read/understand it. I like the .OBJ loader code that's on this site, but Meshworks does not appear to export .OBJ.

So, I need a matched set. The modeler needs to be Mac usable, and the loader code needs to either be ultra-easy to interface with (like the .OBJ code) or needs to have lots of commenting and supporting documentation.

I'm definitely a total noob, and I'm trying to make sure that I actually *understand* everything that I'm working with. I'd hate to have to say in my comments

[SOURCECODE]//I have no idea how this works. Suffice it to say that it does. Consider it a form of magic.[/SOURCECODE]


James Ramsey
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Posts: 5,143
Joined: 2002.04
Post: #2
Wings3d / obj

Any minute now people are going to start accusing me of working for Wings, just as AJ∞ gets accused of working for Macromedia Grin
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Posts: 1,141
Joined: 2002.04
Post: #3
I could swear I say someone post a link to some source code to load models over on Apple's game dev list. When I get home, I will look for it.


p.s. AJ does work for them. Smile

Carlos A. Camacho,
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Posts: 715
Joined: 2003.04
Post: #4
get direct Meshwork loading from Antack! source on this site. see the iGame3D diary for examples of how we use it

Oh yeah, my links too!
grab T3D_for_Meshwork at my filesharing link below to see
it action for yourself.

have fun!
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