Planning and evaluating design changes
Hi all!
I just updated the Galder II developer diary with a rather lengthy rambling text on how I just planned and made some changes to the Attack Mode, which turned out into something remotely insightful on how I would recommend developers that are stuck with a bad design to get on with it... As I'm thinking about turning it into an iDevGames article, I'm interested in hearing your thoughts on it.
The dev. diary is at the Developer Diaries
Thanks for any input!
/Ivan
I just updated the Galder II developer diary with a rather lengthy rambling text on how I just planned and made some changes to the Attack Mode, which turned out into something remotely insightful on how I would recommend developers that are stuck with a bad design to get on with it... As I'm thinking about turning it into an iDevGames article, I'm interested in hearing your thoughts on it.
The dev. diary is at the Developer Diaries
Thanks for any input!
/Ivan
It was lengthy but a good read and a good case analysis for the design process ;-) To make it an article, I'd focus more on the process of evaluating design changes and use Galder as a light reference, rather than keep it the way it is in the Diary... but of course it makes sense as-is as a diary entry :-)
Did I just make any sense? Anyway, I think it would make a good article if re-written as an article ;-)
Did I just make any sense? Anyway, I think it would make a good article if re-written as an article ;-)
Thanks!
Yeah, it got kinda Galder-centered, and a little unfocused. Thanks, Falcon, I'll keep that in mind.
/ivan
Yeah, it got kinda Galder-centered, and a little unfocused. Thanks, Falcon, I'll keep that in mind.
/ivan

