What's the difference between FMOD and mikmod?
What's the difference between FMOD and mikmod? Mikmod looks better supported to me, but I wouldn't know.
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
FMOD is a high-quality commercial general-purpose sound library.
MikMod is an open-source MOD player library of somewhat dubious quality.
The two aren't really comparable.
MikMod is an open-source MOD player library of somewhat dubious quality.
The two aren't really comparable.
Oh, never mind, I thought they were similar.
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
I use the latest FMod for Mac without too much trouble. I use gcc, thus the libfmod.a version, which for me requires a 'ranlib' (as indicated by the error
).
After that, it still complains about sorting order (or was that on Linux? hm), but there a multiply defined symbols in the .a. I once took the trouble to rip those modules out that had some duplicate C++ symbols.
After that though, the 'ranlib -s' command should work.
FMOD is VERY well supported, even for non-commercial use I still get answers quickly.
As for the usage, the tarball comes with some very simple examples, and should get you a playing music file within an hour. Just a couple of calls and you're set.
).After that, it still complains about sorting order (or was that on Linux? hm), but there a multiply defined symbols in the .a. I once took the trouble to rip those modules out that had some duplicate C++ symbols.
After that though, the 'ranlib -s' command should work.
FMOD is VERY well supported, even for non-commercial use I still get answers quickly.
As for the usage, the tarball comes with some very simple examples, and should get you a playing music file within an hour. Just a couple of calls and you're set.
Quote:Originally posted by rvangaal
I use the latest FMod for Mac without too much trouble. I use gcc, thus the libfmod.a version, which for me requires a 'ranlib' (as indicated by the error).
After that, it still complains about sorting order (or was that on Linux? hm), but there a multiply defined symbols in the .a. I once took the trouble to rip those modules out that had some duplicate C++ symbols.
After that though, the 'ranlib -s' command should work.
FMOD is VERY well supported, even for non-commercial use I still get answers quickly.
As for the usage, the tarball comes with some very simple examples, and should get you a playing music file within an hour. Just a couple of calls and you're set.
Their is a problem with using FMOD with Cocoa. I have worked with Firelight Technologies and he has changed some function calls that deal with __realloc(). It now compiles with Cocoa and is going to add the fix in the next release 3.63? But Carbon works fine with 3.62.
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