PlayerPro Free!!!

Member
Posts: 749
Joined: 2003.01
Post: #1
Hurray! player pro is gone free!! That is a good software and it' s very cool that they made it free. No more 10 seconds at startup and end! Lets start writing some MODs Cool
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
Link?
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Member
Posts: 749
Joined: 2003.01
Post: #3
It' s in the news.
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Moderator
Posts: 916
Joined: 2002.10
Post: #4
now it would be great if someone would remove the registration and host the binary here. Grin
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macboy
Unregistered
 
Post: #5
Yeah... Najdorf, how do you dictate free? It still has a time limit on it and some features disabled. :?:
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GameDev
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Post: #6
Look at the FAQ. When you download the source, it's all there, you just need to edit out the registration. If someone here could do it, maybe we could host it at iDev. How about it, Carlos?
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Founder
Posts: 1,138
Joined: 2002.04
Post: #7
Please study the license and any guidelines. If it can be done, then yes, send me whatever and we can host it here. I haven't used it in a long time. The only person I know who can program stuff dealing with MODs is Ian Ollman. Anyone else want to go through the code and look for bugs and fix things up?

Cheers

Carlos A. Camacho,
Founder
iDevGames
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Member
Posts: 114
Joined: 2002.08
Post: #8
Someone needs to get with Marin Saric.Smile

"Most nutritionists say that Twinkies are bad. But they're not, they're very very good."
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Member
Posts: 446
Joined: 2002.09
Post: #9
I've done a quick build with the registration disabled, well, more like ignored. The "license" is apparently "public domain" so it's anarchy from here on in... Wow

Carlos: I don't have space to host the binary myself - other than FilePlanet - so if ya wanna host it give me a hollar: pox AT planetquake DOT com

If anyone wants to build it themselves (requires CodeWarrior), search for:
[SOURCECODE]ProtectInit();[/SOURCECODE]
in Main.c, and replace it with:
[SOURCECODE]//ProtectInit();
thePrefs.Registred = true;[/SOURCECODE]

Could be neater by actually getting rid of all the associated code and resources, but this works as a quick hack. Also note that the "official" package has a >1MB symbolics file that can be stripped.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #10
OK, call me stupid but the only source download I can find is for libraries that were (AFAICT) free before the open-sourcing.

Where can I download the source for the app itself?
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Member
Posts: 145
Joined: 2002.06
Post: #11
Quote:Originally posted by OneSadCookie
Where can I download the source for the app itself?
here (from the player pro news page)

"He who breaks a thing to find out what it is, has left the path of wisdom."
- Gandalf the Gray-Hat

Bring Alistair Cooke's America to DVD!
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Founder
Posts: 1,138
Joined: 2002.04
Post: #12
Ok, if anyone wants to send me anything for hosting here, send it to

editor@idevgames.com

Cheers

p.s. Is PlayerPro Carbonized?

I also recall and SDK for it. What the status with it?

Carlos A. Camacho,
Founder
iDevGames
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Member
Posts: 145
Joined: 2002.06
Post: #13
After looking into the legal aspects, it may indeed still be illegal to provide access codes. Technically, depending on the contract the author may have violated it by releasing certain parts of registtration.c, and even potentially broken the law (depending on state). Once this gets settled I may post a java applet to calculate a code on your own.

"He who breaks a thing to find out what it is, has left the path of wisdom."
- Gandalf the Gray-Hat

Bring Alistair Cooke's America to DVD!
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Moderator
Posts: 365
Joined: 2002.04
Post: #14
Quote:Originally posted by Camacho
p.s. Is PlayerPro Carbonized?

I also recall and SDK for it. What the status with it?


PlayerPro is indeed Carbonised. The SDK is available from http://www.quadmation.com/, and as far as I know, the player source has always been available and freeware (possibly even public domain).

I'd love to see someone pick this up and sort out the user interface to make it easier to use. Any takers? Smile

Neil Carter
Nether - Mac games and comic art
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Member
Posts: 81
Joined: 2002.12
Post: #15
So the only way to get this free is download the source and compile it? Darn.

I'll just wait for someone to release a working application.
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