## 3D engines etc..

I am going to start learning openGL this summer (along with Cocoa) and was wondering about the sort of math I would need to know for OpenGL?

i am currently in university, and I took Calculus in highschool and Linear Algebra.

I have a fairly good understanding of the use of matrices for rotations and translations. A fairly good grasp of direction vectors, components of vectors etc..

I have a fairly good grasp of entry level calculus. (Although here in ontario we have OAC which is grade 13 so I don't know what the difference is from that Calc and university calc, from what I am told grade 13 calc is what i am going to be doing in second year calc).

I just really want to know from the "pros of OGL" if math will be a roadblock for me if i try and do simple things in OpenGL, not necessarily an engine, but just little test apps, games.. etc..

I know this question is fairly open ended, but I just want to know if the math will be an issue early on in learning OGL..

any thoughts on this?

Hank-

i am currently in university, and I took Calculus in highschool and Linear Algebra.

I have a fairly good understanding of the use of matrices for rotations and translations. A fairly good grasp of direction vectors, components of vectors etc..

I have a fairly good grasp of entry level calculus. (Although here in ontario we have OAC which is grade 13 so I don't know what the difference is from that Calc and university calc, from what I am told grade 13 calc is what i am going to be doing in second year calc).

I just really want to know from the "pros of OGL" if math will be a roadblock for me if i try and do simple things in OpenGL, not necessarily an engine, but just little test apps, games.. etc..

I know this question is fairly open ended, but I just want to know if the math will be an issue early on in learning OGL..

any thoughts on this?

Hank-

/* Drunk...... fix later.... */

Good articles:

3-D Information for the Programmer

The Matrix and Quaternions FAQ

Vectors and Matrices: A Primer

Math and Physics articles at GameDev.net

Linear Algebra. IMO this will be by far the most usefull course you take when relating the math to 3D games.

---Kelvin--

15.4" MacBook Pro revA

1.83GHz/2GB/250GB

Any linear algebra you know will help, though. And if you've somehow managed to do a course that deals with quaternions, you've got a big head start on the rest of the world