Cocoa OpenGL Tutorial Site (Yay)

Member
Posts: 64
Joined: 2005.06
Post: #1
I haven't seen this site listed anywhere before, so I'll take the liberty to mention it here. They also mention iDevGames on the main page.

Deep Cocoa
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
Looks good Smile
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Member
Posts: 469
Joined: 2002.10
Post: #3
I couldn't download any of the source files because the author apparently uploaded the files without archiving them. All I can do is browse the directories; not much help since you can't get the bundles whole.

---Kelvin--
15.4" MacBook Pro revA
1.83GHz/2GB/250GB
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⌘-R in Chief
Posts: 1,260
Joined: 2002.05
Post: #4
Some OpenGL & OS X links.

http://www.withay.com/macosx/opengl/
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Member
Posts: 64
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Post: #5
I've seen and used those tutorials before; they aren't well written or well documented. Sorry to whoever spent all the time to make those, but they need to be redone.
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Founder
Posts: 1,138
Joined: 2002.04
Post: #6
Should be "iDevGames". But I appreciate the mentioning of our site.

I would have liked to have asked him (her?) why not help with our NeHeX site? There's still much work to be done, and I always feel that if resources/info can be concentrated (ie in one place), it can make it easier for the community. Or at least send the tutorials over to CocoaCentral. Anyhow, not right for me to nit-pick so I will be silent.

BTW, two REALLY good Japanese Cocoa sites, but you need to know Japanese. (Nope, I don't have the time to translate.) Rasp

Carlos A. Camacho,
Founder
iDevGames
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #7
Quote:BTW, two REALLY good Japanese Cocoa sites, but you need to know Japanese. (Nope, I don't have the time to translate.) Rasp


Links?
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Member
Posts: 64
Joined: 2005.06
Post: #8
You do need to update your tutorials to match the project builder downloads, and you need to explain the different OpenGL commands and what they are doing, or provide a link that explains them. Other than that, good going.

So far these tutorials are the best I have found, but she (I believe that's correct) needs to explain what the different OpenGL commands are doing, and just needs to make the comments a little more in-depth in general. For the OpenGL commands, she could also just provide us with a link to where we can study them; anyone here know of such a link?
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Moderator
Posts: 608
Joined: 2002.04
Post: #9
Quote:Originally posted by jbrimm
You do need to update your tutorials to match the project builder downloads, and you need to explain the different OpenGL commands and what they are doing, or provide a link that explains them. Other than that, good going.

So far these tutorials are the best I have found, but she (I believe that's correct) needs to explain what the different OpenGL commands are doing, and just needs to make the comments a little more in-depth in general. For the OpenGL commands, she could also just provide us with a link to where we can study them; anyone here know of such a link?
Type "man insert_opengl_function_name_here" in the Terminal.
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Member
Posts: 304
Joined: 2002.04
Post: #10
Quote:Originally posted by jabber
Type "man insert_opengl_function_name_here" in the Terminal.


or from the latest version of Project Builder you can go to the help menu and choose "open man page..." and get the same thing (but nicer formatting)
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