game levels: hand design or random generator?
Quote:Originally posted by Mars_999
Well how I would go about it and maybe I am wrong but anyway here I go.
I hope that is a start, and maybe I am wrong but this is what I am going to be starting on soon, once Java is done at college next month!! Probably use Cocoa with C++ though?
Certainly sounds simple, maybe I'm just overthinking this... anyways, thanks a lot for the input. I'm certainly impressed with how quick and easy it is to implement an interface with IB, so maybe this won't be as big a project as I thought.
Are there any specific features to a level editor that anyone feels are necessary, or would be really nice to have? I've only really used the old Bolo map editor, so my experience is rather limited.
Possibly Related Threads...
|Workflow - tried and tested for game design||marchon||0||1,316||
May 1, 2014 09:40 AM
Last Post: marchon
|Apps for game design?||XxHeadShotxX||9||15,261||
Aug 14, 2012 05:28 AM
Last Post: EastbayHill
|Game design feedback||tross||11||16,773||
Aug 12, 2012 06:33 PM
Last Post: Play Go
|any suggestion for game poster design||jc82111||3||5,145||
Jun 20, 2012 02:27 AM
Last Post: James Andy
|Board Game Design||ahnona84||0||3,041||
Oct 31, 2011 11:54 PM
Last Post: ahnona84