Tutorials on real-time cloth physics

Posts: 353
Joined: 2002.04
Post: #1
I'm thinking of using some highly simplified cloth physics in my next game for things like capes/cloaks/hair/flags etc. I couldn't find anything very useful on Google, maybe I'm searching for the wrong thing. Does anyone know where I could find some tutorials for this sort of thing? OpenGL would be great, but even articles which explain the theory would be good.
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Post: #2
There's an article on Gamasutra that shows the easiest approach to a physics engine(including cloth simulation) that I've seen.
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Posts: 5,143
Joined: 2002.04
Post: #3
I've actually implemented the basics of that article (particle system, Verlet integration, particle collision & response) in the last couple of days. If anyone's interested in the (hack-ish) source, email me.
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