meshwork to make 3DS
just wondering if anyone knows of or has made a textured model and successfully exported it (and its textures) to 3DS using Meshwork? none of the models i make seem to include the textures, even when i use sphere mapping and cube maping.
from the meshwork documentation <http://codenautics.com/meshwork/doc/sec3.html#SEC3.1.1> - scroll to the 'export' paragraph
I know you are using the Mesh3DS library - but consider looking at the Meshwork Importer <http://www.idevgames.com/content/download.php?id=280> code example. It is in Obj-C/Cocoa - but you could easily translate it to plain C or C++. This way you can use the same files to model in and to load directly in your game. Big time/headache saver.
Quote:Note that the export may be imperfect; usually only mesh geometries are exported, and material properties are lost.
I know you are using the Mesh3DS library - but consider looking at the Meshwork Importer <http://www.idevgames.com/content/download.php?id=280> code example. It is in Obj-C/Cocoa - but you could easily translate it to plain C or C++. This way you can use the same files to model in and to load directly in your game. Big time/headache saver.
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Meshwork Texturing Problem | squidgee | 3 | 2,468 |
Nov 30, 2003 03:09 PM Last Post: DoG |
|

