meshwork to make 3DS

ghettotek
Unregistered
 
Post: #1
just wondering if anyone knows of or has made a textured model and successfully exported it (and its textures) to 3DS using Meshwork? none of the models i make seem to include the textures, even when i use sphere mapping and cube maping.
Quote this message in a reply
Member
Posts: 304
Joined: 2002.04
Post: #2
from the meshwork documentation <http://codenautics.com/meshwork/doc/sec3.html#SEC3.1.1> - scroll to the 'export' paragraph

Quote:Note that the export may be imperfect; usually only mesh geometries are exported, and material properties are lost.

I know you are using the Mesh3DS library - but consider looking at the Meshwork Importer <http://www.idevgames.com/content/download.php?id=280> code example. It is in Obj-C/Cocoa - but you could easily translate it to plain C or C++. This way you can use the same files to model in and to load directly in your game. Big time/headache saver.
Quote this message in a reply
ghettotek
Unregistered
 
Post: #3
thanks i already implemented the Meshwork importer. i realized that its probably my best bet for flexibility and ease of use, not to mention the fact that i just learned how to properly texture map in Meshwork.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Meshwork Texturing Problem squidgee 3 2,648 Nov 30, 2003 03:09 PM
Last Post: DoG