which model format

Post: #1
i'm working on a 3d freestyle skiing game and after searching around, i haven't found much help on the topic of what to use for designing the models. i'm interested in just a normal 3d skiier w/meshes, however, i've read posts on exporting maya animations, etc. just wondering, what would you guys suggest for a file format of human models. i mean, i could use obj and then do all the normal calculations and bind textures to that, but if i could load everything from a file, that'd obviously be the best way. this is going to be used in opengl so if anyone can at leat point me in the right direction, that's all i really need.
thanks in advance.
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Post: #2
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Posts: 49
Joined: 2002.05
Post: #3
What about Meshworks? I've never really used it but it's free.
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Post: #4
What, free as in "Shareware"?
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