Multitexture
Hello All
I'm wondering Whats the benefit of using the multitexture extensions?
Is it any faster than binding a texture do a pass, bind another texture do pass and so on..?
I'm wondering Whats the benefit of using the multitexture extensions?
Is it any faster than binding a texture do a pass, bind another texture do pass and so on..?
Yes. If your card supports multitexture, it can render both fragments simultaneously in the same amount of time it would take to render 1.
However, multitexturing is less flexible than multipass, unless you use the texture combiner extensions.
However, multitexturing is less flexible than multipass, unless you use the texture combiner extensions.
Quote:in the same amount of time it would take to render 1.
This isn't strictly true. There is an overhead for using multi texture but it's faster than multi pass.
It's my understanding that on modern NVidia cards at least, it is exactly as fast for two textures as it is for one...
Got it...is a big advantage.
I though I would have to pass the triangle info N times.
I though I would have to pass the triangle info N times.
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| (OpenGL) How could I use MultiTexture ? | zookgems | 2 | 7,170 |
Jan 20, 2009 07:20 PM Last Post: zookgems |
|
| Multitexture Crashes | Jake | 6 | 3,216 |
Sep 6, 2004 12:46 PM Last Post: Jake |
|
| Multitexture support on mac | NYGhost | 9 | 4,123 |
Oct 30, 2003 09:25 PM Last Post: Mars_999 |
|
| Probelms with multitexture vertex arrays | Bossa Nova | 2 | 2,551 |
Jun 24, 2003 04:06 PM Last Post: Bossa Nova |
|

