collision detection libraries - which one is king
Howdy,
My question is, in your opinion, what is the best collision detection library. What are the criteria? Speed, primarily, but also reliability, features, easy of use, memory, etc. I have run into 3 leading contender: ColDet, SOLID and RAPID. Am I leaving any goo ones out? If you have anything good or, maybe more importantly, bad to say about these libraries I am interested to hear you wisdom.
Thanks
A.W.
My question is, in your opinion, what is the best collision detection library. What are the criteria? Speed, primarily, but also reliability, features, easy of use, memory, etc. I have run into 3 leading contender: ColDet, SOLID and RAPID. Am I leaving any goo ones out? If you have anything good or, maybe more importantly, bad to say about these libraries I am interested to hear you wisdom.
Thanks
A.W.
Try...
http://www.codercorner.com/Opcode.htm
It is VERY good though it's written for windows. The linux port that...
http://www.379.com/f4/
works on the mac but it's not the latest version. I keep thinking about updating the port but never been that bored
Check out ODE as well. It's got physics and collision stuff.
http://opende.sourceforge.net/
http://www.codercorner.com/Opcode.htm
It is VERY good though it's written for windows. The linux port that...
http://www.379.com/f4/
works on the mac but it's not the latest version. I keep thinking about updating the port but never been that bored

Check out ODE as well. It's got physics and collision stuff.
http://opende.sourceforge.net/
My major problem with these Libraries is that I do not know how to get them installed. I want to get them into the form where I can just link to the already compiled library with Project Builder, the way I did with OpenGL. But I am not a unix wiz and the make files never seem to work, probably because I don't quite understand what is going on and I am misusing them. I've already desided that the first collision detection library that I man install successfully is the one that I will use.
Has anyone successfully installed a 3rd party collision detection library on Mac OS X? If so, which one? Thanks in advance.
A.W.
Has anyone successfully installed a 3rd party collision detection library on Mac OS X? If so, which one? Thanks in advance.
A.W.
Quote:The linux port that...
http://www.379.com/f4/
works on the mac but it's not the latest version.
I don't see any linux port link on this page. Just a link to the main opcode page. (Let me know if I am blind. I might be.) The linux code I download from there I cannot compile.
I have gotten the library RAPID to work. In fact I have a simple openGL example that has two rotating piramids whose surfaces intersect every once in a while. When they do, RAPID sets a global variable which tells my openGL code to dim the colors on the piramids. I'll post a link to it if I get permission from UNC. (RAPID license states that it is not freely distributable. It is free for non-commercial use but you need a different license for commercial use. )
Rapid is easy and works well enough but I would still like to hear from anyone who has used a collision detection library on OS X that has more features.
Thanks again
A.W.
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