ALT: Game Engines

Nibbie
Posts: 1
Joined: 2010.11
Post: #16
Coldstone isn't for RPGs It can't do turn based battles. I have it and have found it slow, and limited. coldstone CAN make good action/adventures like Diablo but thats just about it. I was going to use it for Matt and I's RPG: Gunslinger Chronicles but I decided that I would just make my own engine in MetaL(Great free language Smile ). The limiting things in Coldstone are:
No stamp mask option
Player is limited to tile based movement
No options for turn based battle
Somewhat confuzing plugin building
It's not completly costomizable

My GC game engine has all these features and more but Grin alas is not finished.

Your best bet would be to make your own in a high level language like I did, in MetaL.
Quote this message in a reply
Member
Posts: 81
Joined: 2002.12
Post: #17
Yeah, I know I'm better off writing code and taking the long way, but I thought I see what's available and try to make a game.
Quote this message in a reply
Moderator
Posts: 700
Joined: 2002.04
Post: #18
Quote:My GC game engine has all these features and more but alas is not finished.

I'd take the 'limited-features but working engine' over the 'unsurpassed-features but not working engine' Rasp (but then again, I can't talk Blush)

Mark Bishop
--
Student and freelance OS X & iOS developer
Quote this message in a reply
Moderator
Posts: 700
Joined: 2002.04
Post: #19
applekid, there's also Aleph One (the open-source engine from Marathon) which, with it's third-person camera, you could build a decent enough for the effort 3d platformerĂ–

Mark Bishop
--
Student and freelance OS X & iOS developer
Quote this message in a reply
Member
Posts: 81
Joined: 2002.12
Post: #20
Thanks for the heads up, sealfin! Smile
Quote this message in a reply
Moderator
Posts: 700
Joined: 2002.04
Post: #21
The Aleph One link; also I forgot to say that Aleph One can also make use of polygon models as creatures et al, not just sprites as in the original Marathon engine.

Mark Bishop
--
Student and freelance OS X & iOS developer
Quote this message in a reply
Member
Posts: 104
Joined: 2002.04
Post: #22
DC, can you post that list to the FAQ? It would be good to have there.
Quote this message in a reply
Moderator
Posts: 700
Joined: 2002.04
Post: #23
GoodDoug, I'm typing in all the game-engines mentioned in this thread, plus Torque et al as I type this; though, should Aleph One be listed instead as a 'mod-engine' (I'm assuming you can't sell games made with Aleph One/the Marathon source-code?)

Mark Bishop
--
Student and freelance OS X & iOS developer
Quote this message in a reply
Nibbie
Posts: 1
Joined: 2010.11
Post: #24
Grin Actually I'd take coldstone over my engine any dayLOL I have the tile/stamp engine done but what good is that, there are no NPCs or badguys!
Quote this message in a reply
lpetrich
Unregistered
 
Post: #25
The A1 source code was released under the GPL, that ultimate software poison pill. Wink

So if you wish to use it, anything you release will have to be equally open-source (you don't have to release source for anything you keep to yourself).

However, the Crystal Space engine is under the LGPL, which permits closed-source, commercial apps. It's fancier, but not as mature in some ways.
Quote this message in a reply
macboy
Unregistered
 
Post: #26
I've found a new RPG creation tool called IsoWorld on MacUpdate. I haven't tested it extensively but the only problem it has is it seems to be quite slow Blink
Quote this message in a reply
Moderator
Posts: 130
Joined: 2002.04
Post: #27
IsoWorld isn't new, and it isn't slow either. It's just their weird updating thing, so when you try to walk it updates the frames slowly unless you want to walk really fast...

"Gameplay Uber Alles. And if you can make it psychedelic too, great!" - Jeff Minter
Quote this message in a reply
macboy
Unregistered
 
Post: #28
Quote:Originally posted by ERaZer
IsoWorld isn't new, and it isn't slow either.
Then how come nobody posted it Rasp
Quote this message in a reply
griffin239
Unregistered
 
Post: #29
This seems like the appropriate thread to post.
I've been planning for some weeks on posting
the availability of the T3D Editor for idevgames
members.
I better do it now before I don't do it at all.

Please contact me at the email address in my
user profile or on ichat > smashspeak.

This is kind of a closed release as
we have no documentation and
there could be mass confusion.

I may have to start a thread to discuss the workings
of the engine, I'm just not sure where to do that yet.

T3D is the engine behind Antack
I suggest you download that and look at the Scripts folder, as well as the scripts contained
in the Levels folder to get a sense of what kind of arcane understaning it takes
to develop a T3D game. Its a lot like assembly, only its not.

Since uDev we have added lighting and some more math functions.
Tobi is also redeveloping the entire interface of the application, but
he has school and other priorities. I'll try to answer as many questions
as possible, but to date some things are still a mystery to me.

I currently have 166megs of content that I've used for experimenting with the engine, some
of it good some of it just crud for testing with.
My working examples are Antack of course, ultra simple tic tac toe, an experiment
in space game that might cripple machines under dual 450mhz G4, and a point and
click Castle maker that can be modified to build cities and such. Oh and I mustn't
forget Tobi's Zombie demo, a gorey bit of ultra violence among some others.

If your interested download Antack as that is the most complete example
and easiest to start experimenting with as everything is working.
Then we can move on from that point.

I look forward to helping you make some games.
Quote this message in a reply
Moderator
Posts: 130
Joined: 2002.04
Post: #30
Quote:Originally posted by macboy
Then how come nobody posted it Rasp

Well, becouse it is like very unknown in the game creation scene. I saw it in year 2000 and then it might've been out for a while.

"Gameplay Uber Alles. And if you can make it psychedelic too, great!" - Jeff Minter
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  2D game engines Blorx2 10 6,509 Jul 22, 2005 08:53 AM
Last Post: Leisure Suit Lurie