ALT: Game Engines

Member
Posts: 81
Joined: 2002.12
Post: #31
Quote:I've been planning for some weeks on posting
the availability of the T3D Editor for idevgames
members.


I'll check out Antack and I'll contact you if I'm interested. 166 megs seems tedious though, maybe you can shrink down the package. (Sorry, I'm on a dial-up connection).
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griffin239
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Post: #32
I wouldn't transfer it all, it would become confusing.
Just noting that there is a lot of stuff to muck around with...
and I'm keeping track of a lot of stuff.
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Member
Posts: 81
Joined: 2002.12
Post: #33
How big would the file be for essentials, then?
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griffin239
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Post: #34
Pleasee email further questions or all the answers will get buried in this thread eventually.

The application and essential resources are 1.1 megs unstuffed.
Once you start adding models, sounds, textures, to that it starts to increase.
All the scripting is plain text so those are relatively small.

The engine uses Meshwork models with any Quicktime
format image as texture.
Ogg-Vorbis and Mp3's for sound.

Stop worrying about file sizes...it's totaly irrelevant.
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