AGL and display list problem

kingofsquirrels
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Post: #1
I have a problem with drawing textured quads in a display list while using AGL in a window. I'm using the display lists to draw text (with a display list for each character) and occasionally glCallLists() will fail to draw spaces or double-quotes ("). I think the lists for those characters are simply being skipped, since the glTranslatef() call at the end of each list doesn't work.

However, the problem does not appear if I use a fullscreen CGL context. I have no idea what could be causing this since my AGL setup code seems to work otherwise.

Thanks for any help in advance
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henryj
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Post: #2
You might be running out of vram.
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kingofsquirrels
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Post: #3
Thanks henryj. Rendering in immediate mode instead of using display lists fixed the problem.
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