AGL and display list problem

Post: #1
I have a problem with drawing textured quads in a display list while using AGL in a window. I'm using the display lists to draw text (with a display list for each character) and occasionally glCallLists() will fail to draw spaces or double-quotes ("). I think the lists for those characters are simply being skipped, since the glTranslatef() call at the end of each list doesn't work.

However, the problem does not appear if I use a fullscreen CGL context. I have no idea what could be causing this since my AGL setup code seems to work otherwise.

Thanks for any help in advance
Quote this message in a reply
Post: #2
You might be running out of vram.
Quote this message in a reply
Post: #3
Thanks henryj. Rendering in immediate mode instead of using display lists fixed the problem.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Roots of Display List Overhead aarku 10 9,181 Apr 12, 2005 12:24 PM
Last Post: FCCovett
  Display list overhead TomorrowPlusX 4 5,822 Dec 20, 2004 02:13 PM
Last Post: TomorrowPlusX
  how small is a "small" display list? Diplomtennis 5 6,043 Oct 31, 2004 10:38 AM
Last Post: Hog
  display list generation honkFactory 8 5,709 Mar 13, 2003 11:39 AM
Last Post: honkFactory