Double Buffer Speeds in Cocoa

Member
Posts: 21
Joined: 2003.01
Post: #1
Hi, I am new to OpenGL and this is my first post Smile

I have two quick questions about double buffering in cocoa:

1) Is it worth doing or is there something better to look into?

2) Is enabling NSOpenGLPFADoubleBuffer going to be hardware accelerated? I know using the freebees of cocoa can sometimes be a performance hit so if it is software controlled, I am wondering if it would be faster to create two OpenGL views and to control the buffers myself. I dont have a mac available to test on for a couple weeks so I am just toying around with some ideas at the moment.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
You should always use double buffering (NSOpenGLPFADoubleBuffer).
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