Fur Demo Ported
Quote:This might be a good start for a 'how to make mac opengl code go fast' tutorial.
A quick check in Shikari reveals that about 20% of the time is spent in sqrt(), acos() and sin().
Don't forget those critical non-GL functions.
Shikari also reveals that somewhat under 13% of CPU time is used by the program, meaning that there's a long way to go before CPU optimizations will yield much fruit.
(My computer, YMMV).
(My computer, YMMV).
Here's an updated link for whoever just tried to download this 
http://203.79.121.211/~keith/Code/
I'll be on holiday the next few days, so don't expect to be able to access my computer

http://203.79.121.211/~keith/Code/
I'll be on holiday the next few days, so don't expect to be able to access my computer
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