glutSetCursor ignored in game mode?

Member
Posts: 45
Joined: 2006.11
Post: #1
glutSetCursor calls are being ignored when I go to game mode. I can set it to GLUT_CURSOR_NONE every time idle is called, yet I will still see the arrow on the screen. Does anybody have a workaround or something for this? It really really sucks, since I want a crosshair and I want full screen, but now I can't have both.


Jeremy Bell
WolverineSoft Project Coordinator
http://www.umich.edu/~wsoft
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
You could always call the appropriate mac toolbox routine yourself... HideCursor() for Carbon; CGDisplayHideCursor for OS X only.

Otherwise, you've got the GLUT source, you can fix it yourself...
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Member
Posts: 45
Joined: 2006.11
Post: #3
Apparently it just happens when you run it in project builder.
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