In openGL when I draw somting to the screen how do I know what the distance of one openGl unit is compared to a pixal or onscreen coor. Thanks...
if you are in 3D then a unit is varible pixel size... the closer you are to a unit the bigger it is... now you can make the view the exact same size as your window and stick it in orthographic view and you will have 1 unit = 1 pixel at any depth
Possibly Related Threads...
|normal maps, DUDV maps, GLSL & too few texture units||TomorrowPlusX||32||15,431||
Jun 21, 2006 10:31 PM
Last Post: akb825