Jaguar Fun :)

blink
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Post: #31
Quote:So now we have a new way to distract ourselves. -- FÎanor

(PS: I'll post the modified source if requested.)


Could you please post the source?

Thanks,
blink
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Feanor
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Post: #32
Quote:Originally posted by blink
Could you please post the source?
Hey, yeah, sorry to take so long, haven't been by in a couple of days.

One day I'm going to write *the* OpenGL essentials demo app that has a whole checklist of features all broken up into separate objects and methods and a complete UI so that each feature can be turned on/off or cycled or whatever. Probably should do a screen saver version too. <sigh> when am I gonna have time for that?

Feanor's page of sample projects

GLCubes is the one, in case you forgot. But check out the others, too. -- FÎanor
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blink
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Post: #33
thanks!
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Post: #34
Feanor -

The Hailstone and Light Box links seem broken. Is this a mistake or are you not ready to release those?

-Codemattic
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Feanor
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Post: #35
Quote:Originally posted by codemattic
The Hailstone and Light Box links seem broken. Is this a mistake or are you not ready to release those?
I don't know what the problem was. Files looked fine from my iDisk. I replaced Light Box with a new .sit and a .dmg. "hailstone.sit" was just documentation, now outdated. I removed it. For info on hailstone, do a search in the Inkubator forum or see inkubator.idevgames.com. Early source (for editor StormCloud only, no game yet) at the inkubator cvs tree at sourceforge for the current files.
--FÎanor
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