glGenTextures and EXC_BAD_ACCESS
I've been working with textures in an OpenGL program for the last few days, but the program will always crash at the glGenTextures() call. Here's some parts of the program :
//global variables
GLuint textures[5];
//later in the program, after loading 5 32x32 bits textures in
//unsigned char* buffers using Quicktime
glGenTextures(5, &textures[0]);
At this line, the program will crash with a EXC_BAD_ACCESS signal if I run it through the debugger. In regular running mode, the app quits with a "signal 10 (SIGBUS)" message.
I'm using a 300Mhz iBook, running Mac OS X 10.1.5 and ProjectBuilder 1.1.5. OpenGL is not supported for my computer, I know, but the program actually runs (probably using some sort of software emulation or whatever). At least it ran before I tried to add textures to it.
Does anyone have an idea of what I've done wrong? If you need more info, please ask.
Mathieu Lesperance (aka BobbyWatson)
//global variables
GLuint textures[5];
//later in the program, after loading 5 32x32 bits textures in
//unsigned char* buffers using Quicktime
glGenTextures(5, &textures[0]);
At this line, the program will crash with a EXC_BAD_ACCESS signal if I run it through the debugger. In regular running mode, the app quits with a "signal 10 (SIGBUS)" message.
I'm using a 300Mhz iBook, running Mac OS X 10.1.5 and ProjectBuilder 1.1.5. OpenGL is not supported for my computer, I know, but the program actually runs (probably using some sort of software emulation or whatever). At least it ran before I tried to add textures to it.
Does anyone have an idea of what I've done wrong? If you need more info, please ask.
Mathieu Lesperance (aka BobbyWatson)
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