collision
Hi,
Here's the dowload code:
http://www.geocities.com/jonwhitejamos/laser2.sit
What I'm having trouble with is that when I run laser[j].y -45; It rotates and doesn't work properly with the distance collision:
distance = sqrt(((laser[j].x - xRock) * (laser[j].x - xRock)) + (((laser[j].y - 45) - yRock) *
((laser[j].y - 45) - yRock)));
try the GL_POINTS that I added in the "laserStruct" code to see what I'm talking about.
Thanks,
Iceman
Here's the dowload code:
http://www.geocities.com/jonwhitejamos/laser2.sit
What I'm having trouble with is that when I run laser[j].y -45; It rotates and doesn't work properly with the distance collision:
distance = sqrt(((laser[j].x - xRock) * (laser[j].x - xRock)) + (((laser[j].y - 45) - yRock) *
((laser[j].y - 45) - yRock)));
try the GL_POINTS that I added in the "laserStruct" code to see what I'm talking about.
Thanks,
Iceman
If the link doesn't work copy and paste it into your browser. Can someone please help I've already tried posting this on the apple OpenGL mainling list, but I'm still totally confused about how to fix the problem. What I'm trying to do is get the collision to be 45 units behind the laser at all times instead of rotating around point 0.
Thanks,
Iceman
Thanks,
Iceman

