BSP tree compiler
I was wondering if there was any BSP tree compiler open-sourced anywhere. I don't have a good enough knowledge of BSP trees to create this. Has anyone had to create something like this? Any things to look for, or look out for?
Supprizingly I was about to start writing one of these. Not a quake-level one for visibility determination, just for collision detection (much easier, no polygon splitting or view zone extruding involved). What where you going to use it for?
"He who breaks a thing to find out what it is, has left the path of wisdom."
- Gandalf the Gray-Hat
Bring Alistair Cooke's America to DVD!
The Quake 1/2/3 BSP Compilers are OpenSourced. To download the code, go to http://ftp.idsoftware.com.
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