Textures showing only white for some beta testers
I've had two beta testers now who have my game not running properly as it plays with no textures, everything is white.
The first tester just mentioned being on an old 3D card so I thought that was the problem. However, the second tester who reported this problem is using the exact same machine spec as the one I developed the game on, an iBook Graphite SE 366 with a Rage Mobility with 4MB VRAM.
Any ideas as to why this problem is happening? An older version of OpenGL perhaps? That seems unlikely because both testers can play other 3D games fine.
Any help would be greatly appreciated.
The first tester just mentioned being on an old 3D card so I thought that was the problem. However, the second tester who reported this problem is using the exact same machine spec as the one I developed the game on, an iBook Graphite SE 366 with a Rage Mobility with 4MB VRAM.
Any ideas as to why this problem is happening? An older version of OpenGL perhaps? That seems unlikely because both testers can play other 3D games fine.
Any help would be greatly appreciated.
Quote:Originally posted by monteboyd
I've had two beta testers now who have my game not running properly as it plays with no textures, everything is white.
The first tester just mentioned being on an old 3D card so I thought that was the problem. However, the second tester who reported this problem is using the exact same machine spec as the one I developed the game on, an iBook Graphite SE 366 with a Rage Mobility with 4MB VRAM.
Any ideas as to why this problem is happening? An older version of OpenGL perhaps? That seems unlikely because both testers can play other 3D games fine.
Any help would be greatly appreciated.
Hi, it seems to me that binding of your textures
fails. Probably you should add some log code when
you create your textures ...
adios, rangaroek
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