best online or dl'able reference guide to OpenGL?
any suggestions?
Mark Bishop
--
Student and freelance OS X & iOS developer
This is for version 1.1; the print version is current at 1.2.
http://fly.cc.fer.hr/~unreal/theredbook/
(aka the OpenGL Programming Guide)
http://nehe.gamedev.net
(Jeff Molofee's OpenGL tutorials)
..
Brent
http://fly.cc.fer.hr/~unreal/theredbook/
(aka the OpenGL Programming Guide)
http://nehe.gamedev.net
(Jeff Molofee's OpenGL tutorials)
..
Brent
what, no 'Inside OpenGL' equivalent?
Mark Bishop
--
Student and freelance OS X & iOS developer
The Red Book and the Blue Book together are much better than Inside Macintosh ever was 
The Red Book introduces you to the concepts in some sort of sensible order, and explains them in easy-to-understand terms. It also provides a fairly complete API reference.
The Blue Book (replicated in the OpenGL man pages) is the complete API reference, detailing every parameter to every function.
You now have links to online versions of both of these documents.

The Red Book introduces you to the concepts in some sort of sensible order, and explains them in easy-to-understand terms. It also provides a fairly complete API reference.
The Blue Book (replicated in the OpenGL man pages) is the complete API reference, detailing every parameter to every function.
You now have links to online versions of both of these documents.
if you just want something like ThinkRef, you might like:
GLRef
content taken from various sources. I just noticed that it's missing GLU however.
GLRef
content taken from various sources. I just noticed that it's missing GLU however.
"He who breaks a thing to find out what it is, has left the path of wisdom."
- Gandalf the Gray-Hat
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