best online or dl'able reference guide to OpenGL?

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Joined: 2002.04
Post: #1
any suggestions?

Mark Bishop
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Student and freelance OS X & iOS developer
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peacha
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Post: #2
There is one at opengl.org. You might not dislike it. Grin

P.S. 24 posts: wooohooo!
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Feanor
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Post: #3
This is for version 1.1; the print version is current at 1.2.

http://fly.cc.fer.hr/~unreal/theredbook/

(aka the OpenGL Programming Guide)

http://nehe.gamedev.net

(Jeff Molofee's OpenGL tutorials)

..

Brent
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Luminary
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Post: #4
The MacGameWiki has a couple of links:

http://www.crissman.net/macgamewiki/index.php/OpenGL
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Moderator
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Post: #5
what, no 'Inside OpenGL' equivalent?

Mark Bishop
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Student and freelance OS X & iOS developer
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #6
The Red Book and the Blue Book together are much better than Inside Macintosh ever was Smile

The Red Book introduces you to the concepts in some sort of sensible order, and explains them in easy-to-understand terms. It also provides a fairly complete API reference.

The Blue Book (replicated in the OpenGL man pages) is the complete API reference, detailing every parameter to every function.

You now have links to online versions of both of these documents.
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Member
Posts: 145
Joined: 2002.06
Post: #7
if you just want something like ThinkRef, you might like:
GLRef

content taken from various sources. I just noticed that it's missing GLU however.

"He who breaks a thing to find out what it is, has left the path of wisdom."
- Gandalf the Gray-Hat

Bring Alistair Cooke's America to DVD!
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