Introduction and some performance questions

Sage
Posts: 1,482
Joined: 2002.09
Post: #16
Yeah, it's 2D shadowing. Not really a shadowmap per say. Not nearly as complicated as 3D shadows, but still very fillrate heavy.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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