Starting with OpenGL, need some help
Hi all, I just registered to this forum since I'm getting serious about developing a game and learning OpenGL. I'm following the tutorials from this blog while simultaneously starting on a game with very basic OpenGL functionality. At home I've also got the RedBook, but I intend to read more into it at a later point, once I know the basics.
I stumbled upon a problem and I could use some help. For my personal project I use Apple's OpenGL template. In the ES2Renderer class I've created a figure and now I'm trying to set the 'camera'. In order to set the camera I've added the glFrustum function, see the following code:
I get the following warning for the glFrustumf function: implicit declaration of function 'glFrustumf'. The warning doesn't make sense to me, since I believe the required header that contains the function should already be imported as part of the ES2Renderer class - the function should be part of gl.h, right?. When I comment out the line containing the glFrustumf function the code works just fine. Anyone have any idea what's going wrong here?
I stumbled upon a problem and I could use some help. For my personal project I use Apple's OpenGL template. In the ES2Renderer class I've created a figure and now I'm trying to set the 'camera'. In order to set the camera I've added the glFrustum function, see the following code:
Code:
...
[EAGLContext setCurrentContext:context];
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glViewport(0, 0, backingWidth, backingHeight);
glFrustumf(0.0, 200.0, 0.0, 200.0, 0.01, 1000.0); // this is causing an error
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
...I get the following warning for the glFrustumf function: implicit declaration of function 'glFrustumf'. The warning doesn't make sense to me, since I believe the required header that contains the function should already be imported as part of the ES2Renderer class - the function should be part of gl.h, right?. When I comment out the line containing the glFrustumf function the code works just fine. Anyone have any idea what's going wrong here?
I believe that should be glFrustum(), not glFrustumf() 
Edit: yeah, I'm: 1) wrong; 2) far too trusting of the documentation

Edit: yeah, I'm: 1) wrong; 2) far too trusting of the documentation
Mark Bishop
I realize I've posted my question in the wrong subforum. Could some admin move this thread to the 2d / 3d graphics subforum?
Also, glFrustumf() should be correct, it's also color coded like any correct function is. It just seems to be missing somehow. I'm developing for the iPhone / iPad btw, perhaps my issue got something to do with this?
Edit: I think I figured out the issue. It seems glFrustumf() is a function that can only be used in OpenGL ES 1.x. I guess in OpenGL ES 2.0 I need shaders or some other method to achieve my goal, anyone got some suggestions?
Also, glFrustumf() should be correct, it's also color coded like any correct function is. It just seems to be missing somehow. I'm developing for the iPhone / iPad btw, perhaps my issue got something to do with this?
Edit: I think I figured out the issue. It seems glFrustumf() is a function that can only be used in OpenGL ES 1.x. I guess in OpenGL ES 2.0 I need shaders or some other method to achieve my goal, anyone got some suggestions?
I believe all matrix related things in ES 2 were removed.
Yes, you'll need to do all your own matrix math under ES2. This might help: http://sacredsoftware.net/tutorials/Matr...ices.xhtml
(Jul 16, 2010 09:17 AM)ThemsAllTook Wrote: Yes, you'll need to do all your own matrix math under ES2. This might help: http://sacredsoftware.net/tutorials/Matr...ices.xhtml
Thanks for the link, but after globally reading through the page I figured it might be a better idea to just start out with OpenGL ES 1.x before moving to OpenGL ES 2.0. It seems to me OpenGL ES 2.0 is quite a bit more complex, it doesn't seem a good introduction for a beginner.
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