Collision detection using the Bullet physics engine
Just wondering if anyone has come across any tutorials on using the collision detection side of Bullet. I've been hunting for a while and not found anything and I'm kinda drowning in the documentation and examples they provide.
If anyone has done this and has any pointers that would also be much appreciated.
Thanks
If anyone has done this and has any pointers that would also be much appreciated.
Thanks
iPhone Game Development Blog - 71Squared
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