Symbol(s) not found using oalTouch example code
I've implemented OpenAL before, so I'm stumped as to why this isn't working. I downloaded the latest oalTouch example code and copied the code I needed over into my current project. I added all the frameworks I need, however I'm getting a Symbol(s) not found error. Specifically:
When I compile the oalTouch project I don't get any errors.
Got me a bit stumped.
Code:
"MyGetOpenALAudioData(__CFURL const*, int*, int*, int*)", referenced from:
LoadWave(char const*, unsigned int)in Game.o
Symbol(s) not foundWhen I compile the oalTouch project I don't get any errors.
Got me a bit stumped.
Define that function...
my guess is you have a mixture of .c/.m and .cc/.mm files, and not enough extern "C".
my guess is you have a mixture of .c/.m and .cc/.mm files, and not enough extern "C".
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