Finding the closest point to (x1,y1) in array of [x1,y1,z1,x2...
I could make another map file for the physics... Which is a regular grid...
~ Bring a Pen ~
You could use pointers to your vertices in the "squares" if you want to save some memory. But seriously even if you have a million vertices that would only amount to a few MB of ram.
Or yeah, use a regular grid if that's possible, it's much faster.
Or yeah, use a regular grid if that's possible, it's much faster.
©h€ck øut µy stuƒƒ åt ragdollsoft.com
New game in development Rubber Ninjas - Mac Games Downloads
OK then Najdorf, I didn't realise. Thankyou lots Najdorf and everyone. I might use Skorche's Technique for projectile col.dec..
~ Bring a Pen ~
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| finding a training center - Heeeelp | Glauter | 1 | 2,464 |
Dec 26, 2011 12:30 PM Last Post: zenkimoto |
|
| Finding an object by name | markhula | 2 | 3,911 |
Mar 29, 2011 08:08 AM Last Post: markhula |
|
| Finding the height of a point on a given list of vertexes? | mikey | 10 | 4,345 |
Jan 4, 2010 05:36 AM Last Post: mikey |
|
| Finding Outer Vertices of Shapes | Nick | 18 | 7,605 |
Nov 27, 2006 07:01 AM Last Post: Nick |
|
| Closest Point on Polygon Boundry | unknown | 3 | 5,123 |
Sep 2, 2006 03:46 PM Last Post: memon |
|

