Lost display since XCode 3.2.4
Hello
I have installed the latest XCode 3.2.4 and my project has lost display.
The game is running, sound is ok, but the screen is black.
I'm using openGl and everything was ok with XCode 3.2.2.
Also it seems like the touch events have been lost too.
Anyone experienced this ?
Any help will be appreciated.
Fred
I have installed the latest XCode 3.2.4 and my project has lost display.
The game is running, sound is ok, but the screen is black.

I'm using openGl and everything was ok with XCode 3.2.2.
Also it seems like the touch events have been lost too.
Anyone experienced this ?
Any help will be appreciated.
Fred
My first game on AppStore : here
well
I've started a new project from scratch, imported all code and datas and finally the game runs again...
I suspect some sort of wrong values in the target info build properties.
One weird thing is about
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
previous (broken) version was returning a backingHeight of 1029 !
this (working) version is returning 1024.
I don't know what was wrong, but it was really wrong.
I've started a new project from scratch, imported all code and datas and finally the game runs again...
I suspect some sort of wrong values in the target info build properties.
One weird thing is about
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
previous (broken) version was returning a backingHeight of 1029 !
this (working) version is returning 1024.
I don't know what was wrong, but it was really wrong.
My first game on AppStore : here
If you're using a separate 8bit stencil buffer try disabling it. I don't know offhand if that is an incompatibility with iOS4 or the iPhone 4 in particular, but it gave me a black screen after I did the same upgrade.
Rowan.
Rowan.
(Oct 23, 2010 03:09 AM)Sumaleth Wrote: If you're using a separate 8bit stencil buffer try disabling it. I don't know offhand if that is an incompatibility with iOS4 or the iPhone 4 in particular, but it gave me a black screen after I did the same upgrade.
Rowan.
Hi
No separate stencil buffer. The target is iPad so I'm using iOS 3.2.
I suspect the problem came from the openGl init and the 1029 backingHeight value, but have no idea where it came from
My first game on AppStore : here
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