Math Requirements
Hello everyone,
I am completely new to programming and such (and to this forums), but I have a strong interest in learning. Someday I hope I can make my own games.
However, as a communications student, I don't really get to see a lot of math (much less programming), so I was wondering, what would I have to learn on math subjects so I can program a game? I know there is a broad spectrum of games, but what I am trying to do is to program a simple game such as those that are on the app store or maybe even flash games.
Can anybody point me in the right direction?
P.S.: I read the thread about starting on game development, and I tried to find out what exactly was linear algebra, and I found out it is something entirely new to me. ><
I am completely new to programming and such (and to this forums), but I have a strong interest in learning. Someday I hope I can make my own games.
However, as a communications student, I don't really get to see a lot of math (much less programming), so I was wondering, what would I have to learn on math subjects so I can program a game? I know there is a broad spectrum of games, but what I am trying to do is to program a simple game such as those that are on the app store or maybe even flash games.
Can anybody point me in the right direction?

P.S.: I read the thread about starting on game development, and I tried to find out what exactly was linear algebra, and I found out it is something entirely new to me. ><
Linear algebra will help you, but isn't necessary for a 2D game. You can make a perfectly good 2D game with the basic trigonometry you learned age about 14.
Oh, alright, thanks, I'll take that into account.
I would suggest discrete math. I find I use those examples more often than not.
But honestly, the math you need to know depends on what you want to do in programming / game development. Computer science will help you far more than math will.
But honestly, the math you need to know depends on what you want to do in programming / game development. Computer science will help you far more than math will.
Anything which you don't know already is on the internet for you to either learn or copy. P.S. for a simple 2D game there isn't anything really complex like quaternions or anything. Good luck anyway though.
~ Bring a Pen ~
Agreement with other posters. Evidence: the only math questions I have ever asked on this forum were related to high school-level trigonometry concepts that hadn't been covered in my public school math classes yet.
My web site - Games, music, Python stuff
Mikey, you shouldn't be telling people it's easy to learn games programming when even your signature has a stack overflow in it...
LOL... Mikey's sigs always contain logical errors. I don't think I've ever seen a member who has received more discussion about their sig.
On the math thing: Definitely need to know sin/cos/tan and their inverses, plus you need to know the distance formula. You can pretty much do any 2D game with just those basic math concepts.
On the math thing: Definitely need to know sin/cos/tan and their inverses, plus you need to know the distance formula. You can pretty much do any 2D game with just those basic math concepts.

