xcode->performance tool->allocation
i have started a new opengl project and builded in simulator.
then i ran xcode->performance tool->allocation.
i wanted to know how many MB are allocated when the app is running.
something i don't understand:
why in overall allocation the MB always grow?
(grow grow grow, without stopping!)
is it the right information i'm looking?
thanks
then i ran xcode->performance tool->allocation.
i wanted to know how many MB are allocated when the app is running.
something i don't understand:
why in overall allocation the MB always grow?
(grow grow grow, without stopping!)
is it the right information i'm looking?
thanks
because you have a memory leak to fix?
yes?
perhaps i explained bad:
i started a new opengles application without any code added by me, but only used the template.
the template provided by apple with xcode have great memory leaks?possible?
perhaps i explained bad:
i started a new opengles application without any code added by me, but only used the template.
the template provided by apple with xcode have great memory leaks?possible?
however, for a game in iphone 3 i have 12MB of memory before crash isn't it?
so do i have to reduce overall memory (column in performance tool->allocation) under this limit?
i have seen games with 40MB of overall memory with performance tool, and they doesn't crash...am i looking in a wrong column?
for iphone 4 the limit is still 12MB or higher?
thanks
so do i have to reduce overall memory (column in performance tool->allocation) under this limit?
i have seen games with 40MB of overall memory with performance tool, and they doesn't crash...am i looking in a wrong column?
for iphone 4 the limit is still 12MB or higher?
thanks

