Corona SDK- split thread

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Post: #31
Well said! Thanks for sharing your perspective. Smile

So then that is why you liked that video so much. That video wasn't created for folks like us who already have the iOS know-how and aren't interested in simplistic games, but rather folks like you who just want to make a simple game and get up and running fast, without having to go so far as to invest relatively lots time into learning Objective-C, just to get started.

Further, it has nothing to do with developer experience, but the opposite in some cases: Even developers who are experienced sometimes just want to do the easy stuff when they're not at their day job. If iOS turned out to be something more than fun, then it might be reasonable to step into Obj-C, but not on first approach.

That is such a radically different view of how I approached iOS at first. For me it was, open the SDK, start setting up the OpenGL context, copy-paste some existing GL code I have, adjust for things left out or different in ES vs. desktop GL, then start testing just how many triangles I could pack on the screen at 20 FPS. Next day: start coding new game. I mean, it was that simple.

Now, take away the fact that I already knew Obj-C and OpenGL years prior, then we're admittedly at least two months back, and that doesn't take into account having to deal with memory leaks and RAM usage, and myriad other details, not to mention familiarity with Mac OS X, which folks coming from Windows will not have.

If you're already getting paid for programming, it'd be hard for me not to also question, "WTF is the point in me having to go through the Obj-C dance if all all I wanna do is simple stuff for fun?"

Am I "getting this" right? I am really trying to wrap my mind around your viewpoint, because I think it probably represents exactly what I need to learn to cater to. I appreciate any feedback you may have on this. Smile
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Apprentice
Posts: 18
Joined: 2011.01
Post: #32
(Jan 10, 2011 04:34 PM)J. A. Whye Wrote:  The developer is 14 years old and says he had 300,000+ downloads the first week. I kind of wonder if maybe he didn't read the stats wrong because there are only 16 comments on the iTunes store and that seems a little low for that many downloads. On the other hand, it's iOS and Android so maybe the 300k number is split between them.

You know, maybe the numbers were right -- as I look at the App Store this afternoon I see Bubble Ball is the #1 free app -- ahead of even Angry Birds Seasons and Tap Tap Revenge 4.

That kids has GOT to be feeling really good about now! Smile

Jay

http://GameDevNation.com - Corona SDK Tips and Tutorials
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Apprentice
Posts: 18
Joined: 2011.01
Post: #33
(Jan 11, 2011 05:11 PM)AnotherJake Wrote:  Am I "getting this" right? I am really trying to wrap my mind around your viewpoint, because I think it probably represents exactly what I need to learn to cater to. I appreciate any feedback you may have on this. Smile

Well, mostly, I think. But I may be kind of the "odd man out" when it comes to that viewpoint -- Corona has a lot of new users that have "defected" from using Game Salad. Most of those people I'd park right in the "newbie" camp when it comes to developing games.

But I looked into GS at least twice, myself. I liked the idea of drag and drop, fill in the blanks, etc., but in playing with GS I felt too constricted. I am willing to trade power for ease-of-use, as long as what I'm using has *enough" power to do what I want.

It's kind of like GameSalad is the backyard, Corona SDK is the woods behind the house, and Obj-C is the world.

The nice thing about playing in the woods is that I can have a lot of fun and discover lots of new things but still run home in time for dinner. Smile

Jay

http://GameDevNation.com - Corona SDK Tips and Tutorials
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Apprentice
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Post: #34
(Jan 10, 2011 06:36 PM)EvolPenguin Wrote:  Did you take a look at the Chipmunk Physics video, and see all the things it shows?

Alex,

I know this was a long delay, but yes, I did look at the Chipmunk Physics video - very cool demos.

Ansca had me put together a couple videos for the launch of their Windows version and they show some of the sample apps that come with Corona:

60-sec: http://www.youtube.com/watch?v=CzmBTZ4Jpd4

30-sec: http://www.youtube.com/watch?v=oS1DOlVCvUY

I'd like to put together a longer video like the Chipmunk video -- I may do that at some point. Having something like that to look at gives developers more to consider than just reading words on a page.

Jay

http://GameDevNation.com - Corona SDK Tips and Tutorials
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