Texture Loading Cocoa/OpenGL
I know this was asked couple of times here in the forum, but just to be up to date what would be the best method to load a texture from a file without using SDL, just native cocoa. Something similar to the Texture2D class of Apple.
Appreciate you help.
Appreciate you help.
I answered this exact question on stackoverflow: http://stackoverflow.com/questions/36266...86#3628786 .
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