iSimulate

Member
Posts: 86
Joined: 2008.04
Post: #1
Anybody use this?
http://www.vimov.com/isimulate/

It let's you control the simulator via a real device....
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Member
Posts: 65
Joined: 2009.01
Post: #2
I just bought it, and I was able to play Crash Landing for the first time after all these years.
So far, iSimulate works fine for picking up the the touches accurately, but the accelerometer part is a little hard to control. It's all or nothing. I will attempt to calibrate it somehow...
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Post: #3
How on earth does that work? Blink
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Nibbie
Posts: 1
Joined: 2009.08
Post: #4
This is Amr from vimov, creators of iSimulate.
johncmurphy Wrote:but the accelerometer part is a little hard to control. It's all or nothing. I will attempt to calibrate it somehow...
We did not experience this issue before. Try to see if you have any issues with Bubble Level.
ThemsAllTook Wrote:How on earth does that work? Blink
You install iSimulate on your iPhone or iPod Touch. You then add a library file to your Xcode project. Then, all the touches you do on the iPhone, or the accelerometer-detected motion, or the GPS location, is transferred live, as they happen to the iPhone Simulator. This way, you can more easily test your games on the iPhone Simulator and can record videos of actual gameplay from the Simulator.
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Member
Posts: 65
Joined: 2009.01
Post: #5
Okay, I got it working correctly by using the calibration menu in BubbleLevel.
One of the problems is that the BubbleLevel app on the simulator always seems to be upside down relative to the iSimulate screen. No big deal, but it is confusing at first.
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