What sound library do you use?

Member
Posts: 249
Joined: 2008.10
Post: #1
Hello mates!

I'm creating a game using cocos2d, and using Deshion for sound, but it seems a too rudimentary library.

What sound library do you use in your games?

Thanks a lot for suggestions.
Ricardo.
Quote this message in a reply
Sage
Posts: 1,482
Joined: 2002.09
Post: #2
OpenAL, it's pretty easy to use straight up. I think we have < 100 lines of OpenAL code in our entire project to make it do exactly what we wanted it to do.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
Quote this message in a reply
Member
Posts: 249
Joined: 2008.10
Post: #3
(Mar 18, 2011 06:36 AM)Skorche Wrote:  OpenAL, it's pretty easy to use straight up. I think we have < 100 lines of OpenAL code in our entire project to make it do exactly what we wanted it to do.

Do you know any useful tutorial or even library on the top?
Thanks for help.
Quote this message in a reply
Member
Posts: 204
Joined: 2002.09
Post: #4
I use Finch ( simple OpenAL wrapper ) for short/interface sounds.

I use AVAudioPlayer for playing long/background/compressed audio.
Quote this message in a reply
Member
Posts: 65
Joined: 2009.03
Post: #5
I created a freely available sound manager for my tutorials and book. This uses OpenAL for shorter game sounds and AVAudioPlayer for music tracks etc.

You can find it at http://www.71squared.com/2011/01/latest-sound-manager/

Mike

iPhone Game Development Blog - 71Squared
Quote this message in a reply
Member
Posts: 249
Joined: 2008.10
Post: #6
(Mar 18, 2011 11:00 AM)MikeD Wrote:  I created a freely available sound manager for my tutorials and book. This uses OpenAL for shorter game sounds and AVAudioPlayer for music tracks etc.

You can find it at http://www.71squared.com/2011/01/latest-sound-manager/

Mike

Thanks, it seems a nice library.

Does fadeMusicVolumeFrom have an equvialent method for sounds?

Should I use shutdownSoundManager in my Terminate app delegate? (I think nowadays never is called).

Thanks a lot.
Quote this message in a reply
Member
Posts: 33
Joined: 2010.09
Post: #7
I use OpenALManager, formerly ObjectAL. 2-3 lines of code to get your background music or effects playing the way you want them, depending on whether you like to preload, load on first use or stream.

http://kstenerud.github.com/ObjectAL-for-iPhone/
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  What file sound format, sound format and library do you use? riruilo 10 7,201 Dec 27, 2008 01:32 PM
Last Post: AnotherJake